Navigating the packaged LuminSample project requires the Controller. The LuminSample project assumes that the headset is started facing the user as all of the content is rotated 180 degrees. Note where the device initially boots up, as the nose position will be what the device chooses as your world origin in Unreal Engine, with the X-axis increasing as it moves away from the wearer. Second, you will need to add "%MLSDK%\internal\tools\mldb" to your PATH environment variable.Īs part of our early support for the Magic Leap headset, we have put together a small sample project with examples of how many of the platform's unique features are used in Unreal Engine.ĭownload the LuminSample project for use with the custom editor to reference when reading through the following feature docs. You can find this window in Control Panel > System > Advanced System Settings > Environment Variables.įirst, you wil need to add an entry called "MLSDK", which contains the path to the folder containing /mlsdk you installed above. In order for UE4 to run commands from the SDK, you will need to set a few system variables (not user variables) in your computer's Environment Variables. (Example: C:\Users\you\MagicLeap\mlsdk\v0.x) In the Project Settings menu, head over to Platforms > Magic Leap SDK and set the path to your Lumin SDK folder. Once installed, you will want to point to where you have installed the Lumin SDK. Select Lumin as a Target Platform, and click Apply. Grab the Magic Leap editor from the Epic Games Launcher by heading over to the Library tab. In the confirmation message at the bottom of Package Manager, click Apply changes. Select Lumin SDK under Common Packages,and then click Download
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